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Site Update - Posted on 29 Sep 2009 by Barrage
Yo!

I've added the Wiki to the side menu of the website. I am also currently going through all the forum threads and reading them, and will now be responding to them daily.

Also, look forward to more staff coming soon, as well as great updates that are currently in the works.

See ya in-game!

Quick Fix - Posted on 23 Sep 2009 by Barrage
1.3F has been released to fix a shockwave error that effected some players. You can download the new client, or just use the Patch .exe file.

Version 1.3 Released! - Posted on 23 Sep 2009 by Barrage
Got some epic stuff, here...

Most importantly, we have the new Witch hireling, which is a major support type hireling. You can find it in game, OR get it from our donation shop with gear and a BRAND NEW SPELL!

The Witch has new spells, and some spells have been switched to the witch from other classes. Still more spells are shared with other classes but have different level requirements (yes, I made this, too :P).

We got new spells, fixes, TRASH CANS, security, all kinds of stuff...so check out the change log, donate, and we'll see ya in-game.

Power Outage - Posted on 22 Sep 2009 by Barrage
We had a huge lightning storm today which knocked out power for about 3 hours.

Not much I can do at that point. :) Either way, everything is back up and running now. We'll see you in-game.

Updates - Posted on 20 Sep 2009 by Barrage
Ok, we've been releasing a lot of content, but also a lot more in the works.

The witch update should be finished very soon, as I've decided to make Gaurdia Gaming my full time job for awhile...working 5-6 hours a day rather than 5-6 hours a week. :)

We'll see how it works out. Once I finish everything Witch related, it will be a simple task to add more. There's a learning curve with every new source, but once one task is mastered, it's simple to do the same again.

We got a lot in the works, and after this update we may be looking for more staff. You would be working under Kaine, Agony, and myself.

What makes Gaurdia Gaming great though is the the quality of staff, so we aren't just going to hire just anybody.

ALSO! Hireling name change prices have been cut in half, so check em out. I also finally made Avenger and Demon temporarily unavailable. I rather the game be balanced than make money...and that should say a lot to you all.

New Admin! - Posted on 09 Sep 2009 by Barrage
Please welcome our newest admin, Kaine.
He is hard at work fixing things in game, improving things, working on classes, and holding events!

So yeah, its time for everyone to get back to GT!
We're working on finishing our first major content update.
See ya in-game.

Quest Chests...filled! - Posted on 05 Sep 2009 by Barrage
The quest chests now have items as intended, so check em out. If something is missing, post on forums.

New Dammage System Announced: Mortal Damage! - Posted on 01 Sep 2009 by Agony
Alright new update on the features currently in development.


New Damage System has been contemplated and has finally been agreed upon and is now being announced.

Introducing, Mortal Damage.

Unlike other damage once you take Mortal damage it is permanently done to your character until the end of battle. You cannot heal it or gain it back by any means during the fight.

Knights Barbarians Dwarves and Dark Knights will be utilizing Mortal Damage along with fusion classes involving those.

Skills using it will be along the line of bleeding effects, that last more then one turn and do increasing damage over time.

These skills will have cool downs, along with others.

Necromancers will be using mortal damage when sacrificing parts of their HP to cast higher level and more powerful spells.

If you guys have comments or suggestions on this system throw up a forum topic on the forums and ill gladly discuss it there with you guys and take into consideration your concerns and ideas.



Quest Chests - Posted on 31 Aug 2009 by Barrage
Have been empty, I know.

Agony will be fixing them tomorrow. :) So you'll be able to head back and get your phat lewts!

Speculations Cleared! Features Announced! - Posted on 27 Aug 2009 by Agony
Hey Gaurdians!

The following content post is to address several player based questions and concerns as well as address speculation and reveal new features being implemented in the near future.

------------------------------
*The Economy*
------------------------------
- The economy is in good hands. We have all our currency set for the future towns as well as plans to revisit older mobs as progression furthers.

- Silver has been designated as the EVENT Currency. All silver will be removed from the game without notice when the time has come to release this feature.

-Chillsville will be using DIAMONDS as its currency just to answer the questions of players.
------------------------------
*Releases*
------------------------------
-Chillsville will be released to players on September 1rst 2009.

-Traitor Valley will be released to players on September 20th 2009

-Izun will be released to players on November 1rst 2009.

-Dark World and above has yet to be decided for release.
--------------------------------
*New Features*
--------------------------------
I have listened i have taken notes and i have acted. Introducing a new system that is in heavy development at the current time and will have more information released over the coming period of time,

"Hireling FUSION"
*Ability to Take two level 20-25 Hirelings and fuse them into a new level 1 hireling.
*Fusion hirelings will start off much stronger then basic hirelings.
*Fusion hirelings will incorporate skills of the two classes you combined to create hybrid classes.
*There will be a fusion class for every possible non monster hireling combination.
*There will be fusions that take more then two 20-25 hires to make.

Now if fusion does not appeal to you, there will be a system called,

"Hireling Mastery"
*Ability to specialize in one certain type of skill or spell style.
*Ability to learn more powerful spells
*Once mastery is enabled the hireling may no longer be used in a fusion.
*The hireling must be at max level (25)


Exciting? I hope it is. Time to unravel another new feature that is in development.

"Ranked PvP"
*3 Month Seasons
*At the end of every Season guild rep is reset and the Top 3 Guilds will gain a special prize that will always be unique to that specific season.
*Any reward gained this way will be linked to your character and will not be able to be dropped or traded. It may be stored or deleted.
*Once your guild rep passes a certain level, you may encounter "De buffs" put onto your characters and any other characters from said guild if their levels are to strong for certain forts.
-------------------------------

More will be added to this as development furthers. I hope you guys enjoy playing the game as much as we enjoy making it.

Feel free to donate at any time using the donation shop to gain in game items and hires.

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